

That way even if they spawn with a Red Rocket Jumpsuit, they should have a change of clothes on their person (or you can steal some from another settler, I'm a mod maker, not a cop). Pending feedback from users, I may update the patch to have it call an additional outfit per settler. Since we're calling additional forms from the default pool of Settler outfits, however, the jumpsuit should appear far less frequently. NOTE: This doesn't edit the Red Rocket Jumpsuit Armor, and as such doesn't directly fix issues caused by it. LL_Clothes_RRS_With_Hat spawns the same jumpsuit with a random hat pulled from LL_Clothes_Wastelander_Hat (). ‡ LL_Clothes_RRS includes one ARMO record, the same referenced in the old Default Outfit ().

‡ LL_Wastelander_OutfitRRS is a new Leveled Item calling Leveled Item calling LL_Clothes_RRS and LL_Clothes_RRS_With_Hat. † WastelanderOutfitRRS is a new Outfit reference calling Leveled Item LL_Wastelander_Outfit (ID as default) and LL_Wastelander_OutfitRRS. * Changed Default Outfit from RedRocketJumpsuitOutfit to WastelanderOutfitRRS. * Changed LL_Pipe(?) to LL_WeaponGuns_Long25_Short75 in Settler Inventories.

* Removed LL_10mm from Settler Inventories. * Changed Health and AP values to 50.00 (was 0.00). * Added Inventory Actor Template calling LCharWorkshopNPC. * Reduces the frequency of the Red Rocket Jumpsuit Outfit.
